By contrast, War For The Overworld targeted a twitchier, more skilled, multiplayer-minded crowd who were more interested in precision battle than construction and tinkering. While it keeps me on my toes, it's never hard in a way which requires precision to beat - I can hurl a load of monsters at the problem then get back to building and researching, safe in the knowledge that despite all the sounds of screaming in the distance, it's probably not a problem, probably. It does this because I can play it messily. It didn't scratch my itch, but surprisingly, Dungeons 2 does, despite in many ways being a whole lot less like Dungeon Keeper. Flash forwards to 2015 and we've just had War For The Overworld, which on paper replicates Dungeon Keeper 2 almost exactly (as well as throwing in additions of its own) but nonetheless came up short on capturing the series' spirit. Early promise became irritating and confused practice, though Dungeons did at least head admirably off in its own direction rather than slavishly ape someone else's work. These days, there's a spiritual sequel to or unofficial remake of almost anything you care to mention, including Dungeon Keeper several times over, but back then Dungeons seemed like the first and only opportunity to revisit Bullfrog's peerless strategy-management game of subterranean tinkering and warfare. Dungeons, it seemed, was to be a spiritual sequel to Dungeon Keeper, one of the games I hold closest to the withered gourd I call a heart. And that's what, against many odds, Dungeons 2 has.Ī few years back, I got excited. That's what I've missed in the long years since Dungeon Keeper 2. It was a tinkerer's cave, a big underground space to muck around in, to carve into shapes which pleased me and to fight minor fires in with a mixture of ingenuity and panic. It wasn't a manic strategy game and it wasn't about balancing the books, even though both those aspects were very much a part of it. I don't know if this is a deliberate statement of intent, but a tinkerer's cave is how I always saw Dungeon Keeper. There's a room type in Dungeons 2 called The Tinkerer's Cave. After a series of disappointments, might this be the much-needed heir to Bullfrog's classic? It's out tomorrow, and here's what I think. Dungeons 2 is a strategy-management game which borrows heavily from Dungeon Keeper - to whit, you're an evil overlord building a vast underground lair then training up a bestial army within it.
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